Job Description: We are looking for graphics a shader compiler software engineer to work on Nintendo's shader tools for Nintendo gaming platforms. Nintendo Technology Development, Inc. is a technology research and development subsidiary responsible for hardware design and driver development for Nintendo gaming systems. Job Responsibilities: This engineer will be responsible for working with internal teams and vendors on critical features, performance tuning and troubleshooting. The successful candidate will be a high-energy problem-solver with a passion for excellence and a proven track record. We are looking for people who are excellent team players, and who work well on individual assignments. Job Requirements: Excellent programming skills in C/C++ BS is required. MS is preferred. Excellent software design, problem solving and debugging skills Knowledge of GPU hardware and software architecture This is not a remote opportunity and you will be required to work onsite in Redmond, WA Qualification & Experience: LLVM experience is desired Advanced GLSL and/or HLSL programming expertise required Experience with parallel and asynchronous processing Experience with open-source shader compiler solutions such as glslang or DXC is plus SPIR-V experience is a plus Minimum of 5 years professional experience in systems and graphics development. Job Details: Company: Nintendo Vacancy Type: Full Time Job Location: Tacoma, WA, US Application Deadline: N/A Apply Here vacanciesforyou.net