Tuesday , March 18 2025

Nintendo Jobs in Tacoma – Senior Engineer Shader Compiler

Website Nintendo

Job Description:

We are looking for graphics a shader compiler software engineer to work on Nintendo’s shader tools for Nintendo gaming platforms. Nintendo Technology Development, Inc. is a technology research and development subsidiary responsible for hardware design and driver development for Nintendo gaming systems.

Job Responsibilities:

This engineer will be responsible for working with internal teams and vendors on critical features, performance tuning and troubleshooting. The successful candidate will be a high-energy problem-solver with a passion for excellence and a proven track record. We are looking for people who are excellent team players, and who work well on individual assignments.

Job Requirements:

  • Excellent programming skills in C/C++
  • BS is required. MS is preferred.
  • Excellent software design, problem solving and debugging skills
  • Knowledge of GPU hardware and software architecture
  • This is not a remote opportunity and you will be required to work onsite in Redmond, WA

Qualification & Experience:

  • LLVM experience is desired
  • Advanced GLSL and/or HLSL programming expertise required
  • Experience with parallel and asynchronous processing
  • Experience with open-source shader compiler solutions such as glslang or DXC is plus
  • SPIR-V experience is a plus
  • Minimum of 5 years professional experience in systems and graphics development.

Job Details:

Company: Nintendo

Vacancy Type: Full Time

Job Location: Tacoma, WA, US

Application Deadline: N/A

Apply Here

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