Job Description: As a Tools Engineer you will be a crucial part of the development team. You will collaborate with other tools engineers and other teams to deliver the AAA-quality workflows we use to assemble, craft, tune, troubleshoot, and support our games. Along the way, you’ll learn new tech, new techniques, and new ways of thinking about techno-creative problems. Job Responsibilities: Contribute to and help shape shared codebases by promoting standards for code, testing, documentation, and more Collaborating closely with artists, designers, and other engineering teams to support content creation, engine integration, build pipelines, and more Drawing mockups, participating in design discussions, and gathering feedback from content creators and other developers to make sure they’re getting what they need Qualification & Experience: You need strong verbal communication skills that will help you collaborate closely with the tools' users and discover what they need; great candidates will be able to provide examples of technical writing, too Experience creating GUI-driven desktop productivity software with an emphasis on usability and architectural patterns (e.g. MVVM); WPF experience is strongly desired, and skill in other GUI toolkits like WinForms is a plus Proficiency in managed languages in the Microsoft .NET Framework: C# 5.0+ is preferred, and experience in C, C++, or other unmanaged languages is a plus A bachelor's degree in Computer Science or related discipline, or a few years of professional software engineering experience Recent experience using debugging tools, such as those provided by Visual Studio or similar IDEs Job Details: Company: Blizzard Vacancy Type: Full Time Job Location: Rochester, NY, US Application Deadline: N/A Apply Here vacanciesforyou.net