
Website Blizzard
Job Description:
Blizzard Entertainment is looking for a passionate and experienced Technical Artist to join its In- Game Cinematics department. You would be a highly motivated artist who has experience building complex tools in Python. You must have a strong understanding of Python and object oriented programming. They must be attuned to the needs of a game production pipeline and be familiar with dealing with all the challenges that come from it.
Job Responsibilities:
- Work with Leads and Production staff to prioritize tasks and develop workflows
- Test new tools and vet workflows before deployment to production
- Work closely with game engineers for determining the technical needs of the show from a cinematics point of view
- Additional responsibilities may be assigned as needed
- Serve as a subject-matter expert and pipeline point-of-contact
- Build and maintain pipeline tools that work closely with game technology
Job Requirements:
- Understanding of Games development process
- Passion for Blizzard Games and Cinematics
- Strong written and verbal communication skills
- Ability to take initiative and work independently
- In-depth knowledge of Maya and Maya API
- Expert level Python scripting
- Proficiency in technical problem solving
Qualification & Experience:
- Experience with C/C++
- Experience with LUA
- 5+ years professional experience
- Experience with 3dsMax and Max Script
Job Details:
Company: Blizzard
Vacancy Type: Full Time
Job Location: San Diego, CA, US
Application Deadline: N/A
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