Job Description: Blizzard Entertainment is looking for a passionate and experienced Technical Artist to join its In- Game Cinematics department. You would be a highly motivated artist who has experience building complex tools in Python. You must have a strong understanding of Python and object oriented programming. They must be attuned to the needs of a game production pipeline and be familiar with dealing with all the challenges that come from it. Job Responsibilities: Work with Leads and Production staff to prioritize tasks and develop workflows Test new tools and vet workflows before deployment to production Work closely with game engineers for determining the technical needs of the show from a cinematics point of view Additional responsibilities may be assigned as needed Serve as a subject-matter expert and pipeline point-of-contact Build and maintain pipeline tools that work closely with game technology Job Requirements: Understanding of Games development process Passion for Blizzard Games and Cinematics Strong written and verbal communication skills Ability to take initiative and work independently In-depth knowledge of Maya and Maya API Expert level Python scripting Proficiency in technical problem solving Qualification & Experience: Experience with C/C++ Experience with LUA 5+ years professional experience Experience with 3dsMax and Max Script Job Details: Company: Blizzard Vacancy Type: Full Time Job Location: San Diego, CA, US Application Deadline: N/A Apply Here vacanciesforyou.net